Project Overview - Irenicus' Dungeon

HIGH LEVEL OVERVIEW

Project Goal:
Create a high quality fully-playable recreation of all areas of Irenicus' Dungeon

Scope of Project:
•	use existing DA assets where possible, reskinning if required
•	create new static assets where necessary, particularly 'hero' room models
•	all quests and dialogue within dungeon

Outside scope:
•	D&D rules
•	from-scratch creatures

Planned completion date: 
May 2010

License Holders:
Atari and Wizards of the Coast. Both parties will be contacted once the mod is completed to ask permission for public release.

TEAM

Primary Roles: (obviously, there is crossover between the groups, but I only wanted to list names once):

ADMIN & MANAGEMENT
Mikemike37
Aracos

ASSET TEAM
DarthParametric
TinyDancer

TOOLSET TEAM
Mephisto

PROGRAMMING
Thor Thunderfist

QA TEAM
Lelldorian

Primary Functions:

ADMIN & MANAGEMENT TASKS
•	find and encourage contributors to take part
•	maintain workload via Chantry Board
•	identify tasks to be completed 
•	prioritise critical tasks, set deadlines and encourage them to be met
•	ensure that contributors and jobs are well matched:
•		> contributor skills meet required skills
•		> contributor time available matches expected time required
•	encourage use of the forum:
•		> to ask for help in a supportive and encouraging atmosphere
•		> to maintain regular updates on progress of specific jobs and generally
•		> to make friendly banter and discussion

ASSET TEAM TASKS
•	Identify DAO assets (below) which can be used (rescaled/reskinned)
•	Create new assets (below) where neessary
•	Assets to include:
•	> floor tiles
•	> walls and 'hero' room models
•	> placeable objects
•	> retexturing existing creatures
•	> time-permitting: weapons and armour models

TOOLSET TEAM TASKS
•	build environments, using assets from the asset team, in the DA Toolset
•	manage dialogue, quest and trigger scripts
•	create and balance creature encounters
•	create and tailor NPCs
•	create quest items
•	populate areas with suitable items
•	time-permitting: implement cutscenes
•	time-permitting: animate dialogue sequences

PROGRAMMING TEAM TASKS
•	investigate a means of stripping BG content and implementing it in the mod
•	if necessary, implement an installer for the mod
•	assist toolset team with dialogue, quest and trigger scripts

QA TEAM TASKS
•	check environment for visual errors and collision/pathfinding errors
•	check integrity of dialogue, quests and scripts
•	compare with BG and identify areas for improvement
•	submit meaningful and informative bug reports

PROJECT WORK

Organization:
Workload will be managed by method of The Chantry Board, which is to be maintained by the Admin & Management team. 
(http://snipurl.com/chantryboard)

Contributors accept available jobs from the chantry board which they feel able to complete and post when they expect to have a job finished.

Target deadlines:
1 Feb - have a playable, but empty level for all areas. All contributors to understand their roles and how to do them.
1 Mar - all aspects to have placeholders. all creatures/NPCs in place. Testable.
1 Apr - all assigned work to be finished. Testing and outstanding issues/missing content identified. Improving.
1 May - mod to be complete.

Tools required:

ASSET TEAM **(links to be added)**
•	Preferred modelling suite
•	Preferred texture editing suite
•	Preferred exporting application (tazpn's tools, chewygumballs 3DS/GMax script, etc)
•	DATool 

TOOLSET TEAM
•	Dragon Age Origins PC
•	DA Toolset
•	DATool

ALL OTHERS
•	Dragon Age Origins PC